You can play through a continuous loop of at least six mini-games, each inspired by themes from previous GMTK Game Jams.

During gameplay, you can always glance at the hint in the bottom-left corner of the screen to help you understand each mini-game.

Thanks for visiting the page — and an even bigger thank you if you played the game and maybe even had some fun :)

This game was made for GMTK Game Jam 2025.

Below is a short description of what to do in each upcoming mini-game.
Not sure which game you're currently in? Just check the time.

TimeDecription
20:19Your task is to find the one real player and guide them to the finish.
In this mini-game, there are tiles on the field that scan characters. If a character appears semi-transparent, they’re a fake. If the character is solid and not see-through, they’re the real one.
Also, taking damage means the real player stepped on a dangerous tile — this can be used as an additional clue.
20:20You can’t control the player — they’ve gone out of control.
Your goal is to block their path using crates in such a way that they’ll reach the finish on their own.
20:21In this mini-game, you must switch between two characters who are linked together.
The challenge is that traps are placed differently for each of them, so timing and switching are key.
20:22This mini-game is all about luck.
You roll six dice — three show directions, and three show distances.
You have to choose the best combinations of dice to try and make your way to the finish.
20:23Here, the roles are reversed: now you play as a ghost.
Your goal is to scare the player all the way to the finish line.
20:24The game starts with just one tile — the one your character stands on.
Use the available action buttons to build and expand the field, and find the finish line.

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